This is a carved wood material made 100% in Substance Designer during my free time. I also made a simple trim/decal sheet from the patterns I had created as I think my next personal project will be using this to texture a prop! I'm still relatively new to making trim sheets but hopefully using them on a model will help me to understand what a good trim sheet should look like. Also had a look at making my .sbsar files better when it comes to exposed parameters, something I will be looking into further later on too.
Tried to keep my graph relatively neat but with the added trim sheet outputs it started to get a bit noodle-icious at the end!
All the files are available to buy on my Artstation store - https://artstn.co/m/NNNdX