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Chinese Incense Burner - Mari Texturing Study

The main focus of this personal project was to get to grips with Mari's node graph and learn about texturing with a more procedural workflow. I mainly used masks with tileable(ish!) textures and then adjusting and blending them appropriately, I also did a bit of hand painting just to add a few details. I also used Substance Painter to generate a couple of smart masks which I used as a starting point for certain layers, I then painted more detail into the mask in Mari. 
This was my first time properly using Mari to texture a whole asset (Substance Painter is usually my go-to), I'm really pleased with how much I learnt during this project. I wanted to pick a very simple model as the modelling/sculpting was not my focus in this project but I feel next time I do a project like this I will try something a bit more complex. 
I watched a lot of Chun Chun Yang's videos on texturing in Mari before attempting this project, I find her videos really helpful when trying to get an understanding of the texturing process for CG/VFX assets. Her Artstation is here: https://www.artstation.com/chunchunyang 
Turntable Pending! (I've been spoilt with rendering in real-time for my last couple of projects - I forgot how long rendering a turntable takes!!)

Render (trying to make it look close to reference image)

Render (trying to make it look close to reference image)

Reference Image used

Reference Image used

Mari graph - not as easy to keep neat as SD :D

Mari graph - not as easy to keep neat as SD :D